Channel Visions (2017)
Unity, javascript, C#, pure data
Players can steer themselves in any direction while randomly
generated music and audio-responsive environment is generated. An
homage to early screen savers and their randomly generated worlds
that could never be explored.
Link to download page:
https://oscillatingcabbage.itch.io/channel-visions
Windows Exploring (2016)
Unity, javascript, C#, pure data
Randomized geometric patterns accompanied by embedded pure data patch
with procedural audio dynamics and effects.
Link to download page:
https://oscillatingcabbage.itch.io/windows-exploring
Mantra Mondays (in progress)
Unity, C#, javascript, pure data
Chant your way to peak performance by finding out how many chanting points you can get.
Game visuals react to your voice. Gain points by chanting for as long as you can.
Start screen has procedural pop-up menu maze.
link to itch download page
Neverending procedural music patch designed to be embedded into Unity
32 bit games. (2017)
Microphone input is monitored for consistent amplitude around the
range of human voice. Player's ability to maintain chanting causes
intensification of visuals in unity and accompanied drone in Pure
data. (In development)
Gareth Ewing is a musician and digital media artist who specializes in improvisational
composition and interactive video game-art. His music explores continuously evolving
soundscapes that evoke meditative and hypnagogic states of consciousness. He earned his
bachelor's degree in Music Composition from UC Davis.